Edit the terrain programmatically thanks to operations

Any action on the terrain (like digging, adding voxels, etc.) is performed via operations. You cannot edit the terrain in any other manner. Operations are the unique entry point for editing a terrain once it has been generated. Even the Ultimate Terrain Editor uses operations to alter the terrain. Ultimate Terrains comes with common and most useful operations: dig/add a… Read more →

Create custom operations

We’ve seen how operations can be used to edit the terrain, it’s time to see how to create our own custom operations. Some basic-but-very-useful operations are already included in uTerrains (in the Presets folder) such as dig/add/paint cube, sphere and cylinder, but you may want to create an operation that add a custom shape like an arch, a building, a… Read more →