Hey guys,
First off, great job on this massive asset you’ve created. Been using it for a few hours now and i am very impressed with how in-depth it is as well as the draw distance of the terrain.
I’m kinda looking into this on my own via modules, but i would like to place down non terrain objects onto the terrain like e.g. brick, wood walls etc. etc.
Is there a way to do that where the texture isn’t smeared into the block next to it? I do like the generated LOD on the blocks you place down, but if i put down a brick block and a wood block next to it, texture-wise they look fused together.
Thanks for your kind words. BTW, I’ve just update uTerrains to v2.0 and I hope to reach 5 stars again so if you could take some time to write a review I would really appreciate 🙂
Anyway, about your issue: this is a problem that is common to all voxel terrains with LODs and very difficult to fix. Is the vertex color picked up from two different voxel types?
Thanks for your kind words. BTW, I’ve just update uTerrains to v2.0 and I hope to reach 5 stars again so if you could take some time to write a review I would really appreciate 🙂
Anyway, about your issue: this is a problem that is common to all voxel terrains with LODs and very difficult to fix. Is the vertex color picked up from two different voxel types?
I found a way around it initially by just using a seperate material for non terrain stuff.. but like your warnings said its gonna cause more draw operations. I figured it might be better to instead use a different voxel asset all together to build buildings and such and then just try to tie the two together.