Building non Terrain blocks

Questions & AnswersCategory: ProgramingBuilding non Terrain blocks
Landong asked 2 years ago

Hey guys,
First off, great job on this massive asset you’ve created. Been using it for a few hours now and i am very impressed with how in-depth it is as well as the draw distance of the terrain.
I’m kinda looking into this on my own via modules, but i would like to place down non terrain objects onto the terrain like e.g. brick, wood walls etc. etc. 
Is there a way to do that where the texture isn’t smeared into the block next to it? I do like the generated LOD on the blocks you place down, but if i put down a brick block and a wood block next to it, texture-wise they look fused together.

2 Answers
uTerrains Staff answered 2 years ago

Thanks for your kind words. BTW, I’ve just update uTerrains to v2.0 and I hope to reach 5 stars again so if you could take some time to write a review I would really appreciate 🙂

Anyway, about your issue: this is a problem that is common to all voxel terrains with LODs and very difficult to fix. Is the vertex color picked up from two different voxel types?

uTerrains Staff answered 2 years ago

Thanks for your kind words. BTW, I’ve just update uTerrains to v2.0 and I hope to reach 5 stars again so if you could take some time to write a review I would really appreciate 🙂

Anyway, about your issue: this is a problem that is common to all voxel terrains with LODs and very difficult to fix. Is the vertex color picked up from two different voxel types?

Landong replied 2 years ago

I found a way around it initially by just using a seperate material for non terrain stuff.. but like your warnings said its gonna cause more draw operations. I figured it might be better to instead use a different voxel asset all together to build buildings and such and then just try to tie the two together.