Do you have a simple example of the generation of caves and overhangs?
(One that shows the 2D and 3D master mapping)
I have tried numerous 2D and 3D Masters with the HeightmapWithOverhangsCombinerSerializable but can not for the life of me get them to be created.
I’m currently writing the documentation about biomes, generators and combiners. I hope it will be finished soon. I will also included the configuration of some demo scenes so you can have more examples when you get uTerrains.
In the meantime, I can share the Hills demo scene configuration with you, as well as the modified version of HeightmapWithOverhangsCombiner.
Biome configuration example: