First, congratulation for this engine, great work !
My question can’t be more clear than I wrote it in the title: “Is it possible to render cubes instead of plane surfaces ?” 🙂
I mean, really cubicle, like in Minecraft or CubeWorld games. The result we get when turning every voxel type blockiness parameter to 1 isn’t really what I’m looking for as you guessed 🙂
Thank you !